@startuml
sprite $delete_sweep [48x48/16] {
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!define MATERIAL_DELETE_SWEEP(_alias) ENTITY(rectangle,black,delete_sweep,_alias,MATERIAL DELETE_SWEEP)
!define MATERIAL_DELETE_SWEEP(_alias, _label) ENTITY(rectangle,black,delete_sweep,_label, _alias,MATERIAL DELETE_SWEEP)
!define MATERIAL_DELETE_SWEEP(_alias, _label, _shape) ENTITY(_shape,black,delete_sweep,_label, _alias,MATERIAL DELETE_SWEEP)
!define MATERIAL_DELETE_SWEEP(_alias, _label, _shape, _color) ENTITY(_shape,_color,delete_sweep,_label, _alias,MATERIAL DELETE_SWEEP)
skinparam folderBackgroundColor<<MATERIAL DELETE_SWEEP>> White
@enduml